![]() Pac-Man with a couple twists and new maps, but other than that my thoughts are pretty much the same as vanilla flavor Pac-Man. It's a game to see how far you can get and how high you can score, but for me that's about it. I don't have hard-and-fast rules for this marathon, but if I get the sense that I've seen most of what there is to see within a couple of levels, I won't really have the motivation to keep playing, and that's what this is like. This is basically more-exciting Space Invaders, and kind of like Pac-Man, it's a little hard for me to go back to. And it's neat that you can get to an ending if you put a little time in. This was a lot of fun, the physics are good and you kinda start to figure out strategies for dealing with enemies and obstacles. I finished this! Well, the NES version on Switch, which only has three of the four stages, but still. ![]() Later on the list, I've added the G&W Gallery games for the Gameboy series of consoles, and I'll try them out thru that. It was hard for me to find a way to play the original G&W games, so I'm gonna kick this one down the road. I'm gonna do something weird on this one. Well-designed, but I can only play it a little before I get bored. But I dunno, it's a bit hard for me to go back to right now, for some reason. ![]() I have a fair bit of affection for it because I played it a lot growing up. Some of these first few could be introduced with "this needs no introduction." So, Pac-Man, the ultimate maze game. It's a bit awkward to control, but as shooters go it's okay. It's sort of like Space Invaders, but with four directions to shoot at instead of two. This is a two-joystick shooter where you play a sheriff in the middle of an open field, shooting at targets around you.
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